Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. GameGuru Store Page. Global Achievements. Welcome to GameGuru. Are you looking for help and can't find the answer? While we, the developers are always on hand to offer advice and assistance, we also have a very friendly and helpful community forum where you can find lots of posts and even ask for help if you can't find what you need.
GameGuru (game engine)
Product Chat [forum. GameGuru Store [en. Or are you looking to see what others are saying.
You can find a host of questions already answered here, and often get a peek at what our wonderful store artists are working on.
Third Party Tools [forum. All our developed by our community who have always been are very keen on helping fellow users and the growing range of tools here are designed by them to speed game development for all users.
Scripts [forum. Then this is where you head. Many users post free scripts here which in a lot of cases can be used commercially royalty free so is a great resource for scripts as well as assistance. You can often see work in progress from some very talented artists, and many of them are very happy to support new artists with advice and assistance.
Free Models and Media [forum. We've even got a thread where you can request media.
Of course, we can't promise that an artist will be able to make it, but many do, and the generous nature of our community is reflected at its best here. Work in Progress [forum. We've seen some excellent work already from an amazing talent pool and we only expect to see the quality rise with every new GameGuru update.
Bug Reports [forum.Joined: 5th Jun Posted: 14th Jul Link. First thing this first person shooter game is going to be way way different then the other games I have ever played before. I know Arma 3 had a lot to offer but it never had it all. There was a lot of problems on Armor 3 the movements for the players making it so realistic and making it so slow to play. Also battlefield 3 and 4 we're very good games as well but the only limit they really had was you cannot get out of the map to go to a long distance sniping place or fly away from the area far away distance.
Including call of Duty had it's own problems to it had too much small Maps or smaller they use the same buildings in each and other maps they actually made the same objects from the other games. World War 3 was a pretty good game but it also had there bad views and gameplay.
When they came out with World world 3 the player control was crappy for the first part then they came out with the updates they got a little better but no one wanted to play it.
So I came up with an idea i'm not going to leave any country out they're going to be teams and uniforms from all around the world there are going to be maps that will look like from all around the world very opened different ideas like a shipment yard a boat dock place a container yard,jungle warfare, winter Warfare, desert Warfare, urban Warfare all around the world.
Water that you can swim in to go to different Islands boats that you can drive to go to different Islands, and a lot of people that make games stick with 1 theme and that's what was the problem with the first person shooters after all. They never gave the community a chance to give them good pointers on what they want to see in their own first person shooter game that they will be playing probably for a very long time.
I will say this that it will have its own map editor and even mod tools even though it will also have and Auntie cheap program hooked up to it as well and being updated every week there will be flyable Jets drivable vehicles and submarines that shoots torpedoes and boat from these days including aircraft carriers that are going to be drivable as well.
I'm not going to stick to one theme i'm going to give my community it all out Warfare even though battlefield never came out with their multiplayer Co-op our game I will have multiplayer Co-op so you can play with 89 players fighting against bots that might actually give you a good fight, advantage secure rush team Deathmatch deathmatch capture the flag king of the Hill and team King of the Hill. I want to bring out so much the mappers and even the modders will not get bored on the item selection and the different ideas you could do with a map.
Also there will be different color Scopes iron sights added on to all the weapons and the weapons are all unlocked and even you could host your own server and your own Maps even your own mods. If any one for this community that wants to Join me and be a team Post a replay and Ill send you info I'm looking for 3D modelers and 3D animators and there will be pay!
Forum Support. Joined: 8th Nov Posted: 14th Jul Edited at: 14th Jul Link. I have approved your post as you offer payment to people you want to work with, so its not an ordinary team request.
As for your project idea, hey man, its great to have ambitions and I think all of us start out with the best game we can dream up in mind, just maybe consider that all those games you mention to be lacking in what your vision of your project is where made by very experienced developers, costing millions of dollars and where developed in a very long time span.
Here is a good thing to do in preparation: Before you embark on your journey to craft the bestest online fps ever, do this: Make a map that looks relatively decent at first, you can just use UE's assets for this. Add the following gameplay: A working gun, a working enemy this enemy can not be default mannequin and a door that opens when you press "e". Just see if you can do this first. The likelihood of an unexperienced indie dev making something that is even remotely comparable to Arma 3 or Battlefield 4 is as remote as having a beneficial mutation from radiation exposure Especially the net code and optimization needed for that massive co-op your planning!
Ooooh wee! Good luck with that one! If you have never made a game before, you might want to start with something simpler because otherwise this will just be crushingly frustrating. But hey good luck!Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. GameGuru Store Page. Global Achievements. GameGuru is a non-technical and fun game maker.
It allows you to build your own game world, using creative and enjoyable tools. Populate your game by placing down characters, weapons and other game items, then press one button to build your game, ready to play and share. Most popular community and official content for the past week. The GameGuru Medical Pack is a great way to boost your asset library with a surgical theme and with full PBR shader support, a trip to the hospital never looked so good! Don't fancy the hospital?
No problem, because all this equipment would suit an insane scientist bent on world domination just fine! The GameGuru Medical Pack DLC is currently on promotion, so grab yourself a limited-time bargain and equip yourself with some of the best medical assets in the GameGuru universe.
High quality and great value and incredibly versatile: these assets can be used in a huge variety of game themes. Can you collaborate with a friend to work on a game together? I really want to know if gameguru allows you to build a game with someone else, and i'm talking about live collaboration, not if I log out of steam then friend can do it.
If it doesn't have that feature can anyone tell me if there is a game builder that doesnt require much coding where its possible to work with others? View screenshots. GameGuru LUA scripting summary and guide. This guide is aimed at introducing and guiding the beginner to LUA scripting, taking them through the first stages of editing exsisting scripts, creating thier own and finally summerising GameGuru related scripts by category. View all guides. View artwork.
View videos. Roll back the years with these 's based technology models.You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser. Sorry your browser is not supported! Forum Home Search Login. AGK Studio Developer. Joined: 30th Jun Posted: 15th Apr Edited at: 14th Jun Link. GameGuru Loader.GameGuru - RPG Script with Leveling, Inventory, Equipment and Shop
Edit added: Simple game play system and extra AI. Back to top. Profile PM Email Website. Stab in the Dark software. Valued Member. Joined: 12th Dec Posted: 15th Apr Link. Some very impressive work!
I will post the code snippet here for the masked soldier model that creates the ragdoll. Quote: " With the new FBX import function in GG, you can import mobile friendly objects so you really get the speed needed for a great mobile game. Posted: 16th Apr Link. I guess that i could set physics on terrain and characters onlyand then with ragdoll Just creating static objects should not cause it to crash because the physics solver is not bogged down by static objects.
It might be possible that it is running out of memory. The Bullet physics engine that powers the AppGameKit physics allocates memory for every collision shape constructed.
The Bullet physics engine allows the reuse of collision shapes to conserve memory. Unfortunately Paul did not allow me to add commands for this to be possible in Tier 1. His position was that it would use very little memory and would confuse the AGK users.GameGuru latest version download free offline installer setup exe file for all windows 32 and 64 bit.
GameGuru is a fairly basic and easy to learn software. With GameGuru, you can make a lot of different types of games, like walking simulators and first person shooter game with this game engine, and you can make racing games, platform games, flight simulators and many more. You can learned how it kinda works, making a game, why things tick. GameGuru was never made to compete with the big engine, but was instead a software that was intended for hobbyists and people who want to try out level design without having to navigate.
The only bad thing for GameGuru itself is that its a bit laggy on medium spec computers. GameGuru is a recreational game maker, not a professional tool, and is still very much in development.
The application is unsuitable for serious game development projects at this time. I highly recommend you visit the forums and ask many questions before you make a decision on the game making tool for you.
For someone who wants to try game design this software is great. You will need a valid product key or license key to get full version of GameGuru. Your email address will not be published.
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Take your game ideas to the next level with GameGuru MAX
This data is based on users active over the past five minutes.Get ready for the next generation of GameGuru and prepare yourself for faster performance and incredible new visuals.
The benefits of a NEW UI are immediately apparent when you use the new menus, toolbar and dockable windows, which are now responsive and smooth, yet retain a familiarity which means GameGuru Classic users can dive right in. GameGuru MAX is backwards compatible with your existing game projects, so you can load in your old levels and carry on where you left off, with the extra power of the editor.
The Character Creator, Structure Editor and Model Importer are now located on the top toolbar and all editor features have been standardised with simple and recognisable gadgets and handy instant tooltips. One of the most powerful additions to the software is the NEW character creation and behaviour system which features:. New characters can walk and talk with the player with a greater sense of realism, plus you can create new characters for your game as you need them.
GameGuru MAX in-game visuals are under construction. We'll post updates and screen shots in the months to come. We have also set the minimum operating system to Windows 10 or above for compliance with the Windows Mixed Reality requirements. Pre-order Now. Taking lessons from years of game-makers feedback, we have crafted GameGuru MAX to deliver the tools you need to quickly create your own games, even if you have no prior knowledge of game design, and there is no coding or modelling required.
New features New UI. The benefits of a NEW UI are immediately apparent when you use the new menus, toolbar and dockable windows, which are now responsive and smooth, yet retain a familiarity which means GameGuru Classic users can dive right in GameGuru MAX is backwards compatible with your existing game projects, so you can load in your old levels and carry on where you left off, with the extra power of the editor The Character Creator, Structure Editor and Model Importer are now located on the top toolbar and all editor features have been standardised with simple and recognisable gadgets and handy instant tooltips.
New character creation and behaviour.
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One of the most powerful additions to the software is the NEW character creation and behaviour system which features: Quality art Voice recording Text to speech Lip-syncing Auto-gestures Smooth transition animations New characters can walk and talk with the player with a greater sense of realism, plus you can create new characters for your game as you need them.
Enhanced Structure Editor. To reduce your reliance on stock assets or imported models, we have also enhanced the Structure Editor with a standardised panel for all your editing needs, with auto-camera adjustment to make the creation of multi-layer structures a cinch. There is also no need for keyboard shortcuts with every function available as instant tooltip buttons from the structure editor panel. Dynamic LUA system. The icing on the cake for users who prefer not to script is the new Dynamic LUA system which will not only offer you the choice of behaviour to apply to your entity, but you can modify the behavioural elements of the script using simple gadgets such as value sliders and text entry fields.
No longer are scripts a fixed one-case logic block, you can now adjust elements of the logic to suit your requirements. In this illustration, you can see the character properties that allow you to edit the range at which the character detects you, the speed at which they move, the rotation motion and the words they speak when they meet the player. Perhaps the most fundamental enhancement over the classic version is the implementation of a new scene lighting model and world system to bring a greater sense of realism to your creations.
For this we have started from the ground up by throwing away the old shaders, terrain, grass and sky systems, replaced with the powerful 'Wicked Engine' for correct light and shadows, which will also feature scalable terrain system with improved geometry and texture control, multiple grass forms for realistic ground coverage, scalable tree rendering system and new dynamic cloud and weather system.
Using these improved controls, even an empty world will look realistic and ready to explore. Photon Multiplayer. Mixed Reality VR Support. Oculus Quest VR Support.
Send your finished game levels to the Oculus Quest Player to play your games in standalone headset VR powered by Android. Multi-core Asset Loading. Hover over any entity in library to see a 3D preview of it before selection, and select multiple entities at once.